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There is a Legacy version here.

Advisor

Trusted counselors of the court, advisors whisper words of guidance into the ears of those in power. Many nobles lean so heavily on their advisor's counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AdvisorCreature 4

Medium Human Humanoid 
Source NPC Core pg. 14
Perception +12
Languages Common
Skills Deception +12, Diplomacy +12, Legal Lore +10, Occultism +8, Performance +10, Society +10
Str +0, Dex +2, Con -1, Int +3, Wis +3, Cha +5
Placate An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.
Items minor healing potion, dagger (2), fine clothes, small harp, whip
AC 19; Fort +6, Ref +9, Will +12
HP 45
Speed 25 feet
Melee [one-action] whip +9 [+4/-1] (disarm, finesse, nonlethal, reach 10 feet, trip), Damage 1d4-2+4 slashingMelee [one-action] fist +9 [+5/+1] (agile, finesse, nonlethal, unarmed), Damage 1d4-2+4 bludgeoningRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4-2+4 piercingOccult Spontaneous Spells DC 20, attack +12 (-4 dmg); 3rd mind reading, ring of truth (2 slots), soothe; 2nd augury, cleanse affliction, soothe, stupefy (3 slots); 1st command, force barrage, protection, soothe (3 slots); Cantrips (3rd) daze, light, prestidigitation, shield, void warp
Bard Composition Spells DC 20, 1 Focus Point (-4 dmg); 3rd counter performance; Cantrips (3rd) courageous anthem, rallying anthem, uplifting overture

All Monsters in "Courtier"

NameLevel
Advisor5
Court Historian-1
Courtesean2
Envoy0
Knight7
Noble3
Palace Guard4
Spy6
Veteran Noble6

Courtier

Source NPC Core pg. 12
The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Aiuvarin translator (level 0)

Sidebar - Additional Lore Intriguing Plots

The royal court is filled with intrigue! Here are some examples of who might be scheming.
  • The monarch's spouse or children
  • The royal pet (a druid in disguise)
  • The grand vizier
  • Visiting ambassadors or nobles
  • Palace champion
  • Palace doctor
  • Kitchen staff
  • Court jester

Sidebar - Additional Lore Know Your Social Events

  • Ball: a formal dance party that often includes a banquet
  • Banquet: an elaborate formal meal for a large number of people
  • Debutante Ball: a ball where upper-class youths formally enter society as adults
  • Gala: a social occasion with special entertainment or performances
  • Hunt: a formal hunting competition among the nobility and royals of court
  • Masque: a dramatic performance with singing, dancing, pantomime, and dialogue

Sidebar - Additional Lore Social Warfare

Though courtiers might have guards and servants at their command, their most potent forces are their connections outside of court and the will of the common people. A noble might have financial control of the entertainment district, but a popular courtesan moving their patronage will take their admirers with them. An envoy who endears themselves to commoners by having their spies expose corrupt officials can provoke public outrage when a rival attempts to have them replaced.