
Specialty Crafting Feat 1GeneralSkillSource Core Rulebook pg. 266 2.0Prerequisites trained in
Crafting
Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.
Specialty Crafting
Specialty | Applicable Items |
Alchemy* | Alchemical items such as elixirs |
Artistry | Fine art, including jewelry |
Blacksmithing | Durable metal goods, including metal armor |
Bookmaking | Books and paper |
Glassmaking | Glass, including glassware and windows |
Leatherworking | Leather goods, including leather armor |
Pottery | Ceramic goods |
Shipbuilding | Ships and boats |
Stonemasonry | Stone goods and structures |
Tailoring | Clothing |
Weaving | Textiles, baskets, and rugs |
Woodworking | Wooden goods and structures |
* You must have the
Alchemical Crafting skill feat to Craft alchemical items.
Specialty Crafting Leads To...
Impeccable CrafterTraits
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.