Divine Aura
[two-actions] Spell 8Legacy Content
Abjuration Aura Source Core Rulebook pg. 331 4.0Traditions divineBloodlines angelic,
demonic,
diabolicCast [two-actions] somatic,
verbalArea 10-foot emanation;
Targets allies in the area
Duration sustained up to 1 minute
Divine power wards the targets, granting each a +1 status bonus to AC and saves while in the area.
Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. The bonuses granted by the spell increase to +2 against attacks by—and effects created by—creatures with an alignment opposite to the spell (lawful if you chose chaotic, evil if you chose good). These bonuses increase to +4 against effects created by such creatures that attempt to impose the
controlled condition on a target of your
divine aura, as well as against attacks made by creatures summoned by anything opposite in alignment to your
divine aura.
When a creature of opposite alignment hits a target with a melee attack, the creature must succeed at a Will save or be
blinded for 1 minute. It's then temporarily immune for 1 minute.
The first time you Sustain the Spell each round, the
divine aura's radius grows 10 feet.