All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Bottled Breath | Fulu | Gadgets | Magical Ammunition | Missive | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans | Tea


There is a Legacy version here.

Energy Breath PotionItem 7+

Consumable Magical Potion 
Source GM Core pg. 259 2.0
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type.

Energy Breath [one-action] Each creature in an area takes damage depending on its basic saving throw. The damage amount and save DC depend on the potion's energy type. The damage type is the same as the potion's energy type. The area and save depend on the energy type, as seen in the table below. After you use Energy Breath, you can't do so again for 1d4 rounds.

Energy Type
Area (Save)
Acid 30-foot line (Reflex)
Cold 15-foot cone (Reflex)
Electricity 30-foot line (Reflex)
Fire 15-foot cone (Reflex)
Sonic 15-foot cone (Fortitude)

PFS StandardEnergy Breath Potion (Lesser)Item 7

Source GM Core pg. 259 2.0
Price 70 gp
The damage is 4d6, and the save DC is 23.

PFS StandardEnergy Breath Potion (Moderate)Item 12

Source GM Core pg. 259 2.0
Price 400 gp
The damage is 6d6, and the save DC is 29.

PFS StandardEnergy Breath Potion (Greater)Item 17

Source GM Core pg. 259 2.0
Price 3,000 gp
The damage is 10d6, and the save DC is 37.