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Mammoth Land Star

Mammoth land stars are unrelenting predators that move silently towards their potential meals on hundreds of tubular feet. There are several variations, but the most common have a diameter ranging from 8 to 12 feet and five total limbs. These mindless creatures weather any and all challenges in their hunt to devour their prey, using their superior sense of smell and keen observation of nearby movement to stalk prey from afar. Their paralytic venom and rapid digestive process spell a quick end for unsuspecting creatures caught in their grasp.

Travelers who survive a mammoth land star's assault must take care to destroy the remains, as its regenerative ability will eventually revive it to continue its mission: feed. It is not uncommon for mammoth land star attacks to happen in succession one week after another, with greater numbers each time. This is often caused by leaving limbs to regrow and resume their initial attack.

Recall Knowledge - Animal (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mammoth Land StarCreature 9

Huge Animal Mindless 
Source Howl of the Wild pg. 169 2.0
Perception +21; scent (precise) 100 feet, tremorsense (imprecise) 60 feet
Skills Athletics +18, Stealth +17, Survival +20 ((+21 to Track))
Str +6, Dex +3, Con +6, Int -5, Wis +4, Cha -2
AC 28; Fort +21, Ref +15, Will +17
HP 120 (limb regrowth); Immunities mental
HP 25 (limb), regrowth
Limb Regrowth A healthy mammoth land star typically has five limbs. A creature can sever a limb by targeting it and dealing damage equal to the limb's Hit Points. The mammoth land star can regrow a missing limb over the course of 24 hours.Regrowth Whenever a limb is severed, it must attempt a DC 7 flat check. On a success, the limb will slowly begin to grow into a new mammoth land star over the course of a week, unless it is doused in acid or fire.
Speed 25 feet
Melee [one-action] feet +22 [+18/+14] (agile, reach 10 feet), Damage 1d4+2+6 bludgeoning plus GrabMelee [one-action] limb spines +22 [+17/+12] (reach 10 feet), Damage 2d8+2+6 piercing plus spiny venomDetach [two-actions] (move) Requirements The mammoth land star falls below half its total Hit Points; Effect The mammoth land star severs one of its own limbs as a distraction, then Strides three times. This movement doesn't trigger reactions.Digest [one-action] Requirements The mammoth land star has a target grabbed; Effect The mammoth land star extrudes its stomach onto its prey and digests it alive. The target takes 2d12+6 acid damage and is drained 1.Glide [two-actions] (move) The land star blows air through its feet to hover 1 foot in the air and Strides twice with a +5-foot circumstance bonus to Speed, ignoring uneven ground and difficult terrain below it.Pry [one-action] Requirements The mammoth land star has a target grabbed that is wearing armor; Effect The mammoth land star makes a feet Strike against a creature it has grabbed. If that Strike hits and the creature is wearing armor with Hardness 12 or lower, the armor is broken. This Strike doesn't further damage armor that's already broken.Spiny Venom (incapacitation, poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and slowed 1; Stage 2 2d6 poison and slowed 2; Stage 3 2d8 poison and paralyzed