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PFS StandardBlustering Gale

Blustering gales are among the least of air elementals: spirits of the small breezes who sometimes arise in the wake of mightier creatures, like the downdraft of a swallow's wing or the sharp expulsion of a vigorous cough. Unwilling or unable to act effectively alone, they form into “gales,” collections of weak elementals that use their combined power to hurl insults and pummel those who defy them in a misguided attempt to rise above their humble origins.

Together, they force other creatures to do their bidding, then move on when they grow bored. While most gales claim their abandoned minions were useless, in truth, blustering gales lack the commanding presence and confidence to retain vassals for long.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Blustering GaleCreature 10

Gargantuan Air Elemental Troop 
Source Rage of Elements pg. 80 2.0
Perception +20; darkvision
Languages Sussuran
Skills Acrobatics +18, Athletics +20, Intimidation +20, Stealth +16
Str +7, Dex +5, Con +3, Int +0, Wis +1, Cha +5
AC 28; Fort +20, Ref +22, Will +16
HP 130 (16 squares); Thresholds 100 (12 squares), 50 (8 squares); Immunities bleed, paralyzed, poison, sleep; Weaknesses area damage 10, splash damage 10
Bullying Bluster (auditory, aura, emotion, mental, linguistic) 30 feet. The blustering gale constantly unleashes a tirade of insults and aggressive taunts. Each enemy who enters or starts their turn in the aura must succeed at a DC 28 Will save or become stupefied 1 for as long as they remain within the aura (stupefied 2 on a critical failure). The troop's members are collectively able to mimic a few curse words or insults in every language, allowing their Bullying Bluster to affect any creature who understands a language. A creature who succeeds at its save is temporarily immune for 1 hour. The blustering gale can activate or deactivate the aura with a free action, which has the concentrate trait.Troop Defenses
Speed 25 feet, fly 60 feet; troop movement
Form Up [one-action] Pummeling Winds [one-action] to [three-actions] Frequency once per round; Effect The blustering gale bashes, batters, and pummels each adjacent enemy (DC 25 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d8+2 bludgeoning damage
[two-actions] 2d8+12 bludgeoning damage
[three-actions] 3d8+15 bludgeoning damage
Troop Movement Whenever a troop Flies or Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.Windstorm [two-actions] (air) The blustering gale exhales as a unit, creating a powerful windstorm. This windstorm is a 10-foot burst within 100 feet that deals 3d8+10 bludgeoning damage (DC 28 basic Reflex save). Creatures that fail their saving throw are pushed 10 feet in any direction (plus knocked prone on a critical failure). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst and the distance pushed decreases to 5 feet.

Sidebar - Related Creatures Lackeys

Blustering gales sometimes serve as heralds or enforcers for other creatures (including cloud dragons, jaathooms, and other powerful air elementals), bullying and intimidating others at the behest of a more influential overlord. While blustering gales often feel secure and confident in these roles, they rankle at subservience, and rarely feel content with such an arrangement for long.