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There is a Legacy version here.

PFS StandardQuatoid

Quatoids are peculiar elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Mysterious even to other elementals, quatoids nevertheless respond to mortal summons. They assist these mortals in combat but seem to prefer offering calm advice, looking for alternate solutions even in the midst of bloody conflict.

With the return of their elemental lord from her long imprisonment, quatoids are slowly becoming more active on the Plane of Water. However, much of their activity still seems to be centered on the mortal realm.

Recall Knowledge - Elemental (Arcana, Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak QuatoidCreature 6

Small Aquatic Elemental Water 
Source Monster Core pg. 148
Perception +18; darkvision
Languages Common, Thalassic
Skills Athletics +13, Diplomacy +10, Elemental Lore +15, Occultism +15, Society +15, Stealth +11
Str +4, Dex +2, Con +0, Int +4, Wis +3, Cha +1
AC 23; Fort +11, Ref +13, Will +16
HP 100; Immunities bleed, paralyzed, poison, sleep; Resistances bludgeoning 5, fire 5
Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate this aura using a Sustain action.
Speed 25 feet, swim 25 feet
Melee [one-action] tentacle +14 [+9/+4] (reach 10 feet), Damage 2d12-2+6 bludgeoning plus GrabPrimal Innate Spells DC 25, attack +15 (-4 dmg); 2nd hydraulic push (at will)
Constrict [one-action] 1d12+6 bludgeoning, DC 23

All Monsters in "Elemental, Water"

NameLevel
Blizzardborn6
Boiling Spring13
Brine Shark3
Coldmire Pond8
Dewdrop Jelly1
Elemental Tsunami11
Elemental Vessel, Water16
Icewyrm10
Icicle Snake2
Living Waterfall5
Mist Stalker4
Quatoid7
Tidal Master9

Elemental, Water

Source Monster Core pg. 148
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.