All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardVicharamuni (Awakener Naga)

Awakener nagas are benevolent and wise teachers of people and places. They seek to guide and nurture the world around them, sensing mortals or locales with potential supernatural significance. Once located, these nagas provide instruction and divine trials to forge their wards toward strength and to impart a deeper understanding of right and wrong. Though considered stern and intimidating taskmasters by their students, those taught by a vicharamuni often go on to become great heroes.

Awakener nagas are similarly attentive in guiding their young. Upon reaching adulthood, a naga is provided a final trial before being encouraged to depart the nest and seek out their own natural wonders or promising mortals. Sometimes generations of nagas might guard the same place or family line, passing the honor of such care from parent to child. In such cases, the parent nagas aim to have at least one of their children elect to stay behind and become the guardian of their ancestral ward, giving the parents peace of mind that the site they protect will continue to be guarded by their descendants.

Recall Knowledge - Beast (Arcana, Nature): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

VicharamuniCreature 10

Uncommon Large Beast Holy 
Source Monster Core pg. 237
Perception +12; darkvision
Languages Common, Empyrean
Skills Acrobatics +12, Athletics +11, Deception +8, Diplomacy +11, Heaven Lore +11, Stealth +10
Str +5, Dex +6, Con +5, Int +3, Wis +5, Cha +4
AC 21; Fort +10, Ref +11, Will +12
HP 175
Speed 25 feet, swim 25 feet
Melee [one-action] fangs +12 [+7/+2] (finesse, holy, reach 10 feet), Damage 3d10+8 piercing plus vicharamuni venomMelee [one-action] tail +12 [+8/+4] (agile, finesse, holy, reach 20 feet), Damage 3d8+8 bludgeoning plus coils of knowledgeRanged [one-action] spit +12 [+8/+4] (agile, holy, poison, range increment 30 feet), Effect vicharamuni venomDivine Spontaneous Spells DC 19, attack +11; 5th breath of life, dispel magic, divine immolation (4 slots); 4th cleanse affliction, fly (4 slots), lightning bolt; 3rd crisis of faith, holy light, mind reading (4 slots); 2nd calm, noise blast, see the unseen (4 slots); 1st heal, protection, spirit link (4 slots); Cantrips (5th) daze, detect magic, frostbite, light, read aura, stabilize, telekinetic hand
Coils of Knowledge (force, magical) The naga's grip is more spiritual than physical. A creature hit by a smaranava's tail must succeed at a DC 19 Will save or become grabbed by the tail until they Escape, the naga releases them with an Interact action, or the naga dies. A captive takes a –4 status penalty to Escape, but can choose to attempt an Occultism or Religion check to Escape instead of the usual options without taking this penalty.Greater Constrict [one-action] 3d8+5 bludgeoning, DC 19Spiritual Venom A vicharamuni can choose to negate any damage that its venom does to a creature. In addition, the naga can cast any of its divine spells on a creature that is affected by its venom, regardless of range or line of effect.Vicharamuni Venom (divine, holy, mental, poison, spirit) Saving Throw DC 19 Will; Maximum Duration 6 rounds; Stage 1 3d6 spirit (1 round); Stage 2 3d6 spirit and drained 1 (1 round)

All Monsters in "Naga"

NameLevel
Dark Naga7
Guardian Naga10
Lunar Naga6
Smaranava (Clouded Naga)7
Spirit Naga9
Vicharamuni (Awakener Naga)10

Naga

Source Monster Core pg. 236
Nagas are serpentine beings with magical powers and keen intellects. Physically, they resemble massive snakes, though they often wear jewelry and other ornaments that clearly separate them from their animal kin. Nagas use their innate magic and poisonous fangs to keep all but the most stalwart foes at bay. They keep their own counsel, viewing their cosmic role to be sacrosanct and beyond the understanding of outside scholars. Their unwillingness to explain themselves or entertain the suggestion of alliances has led to a long history of conflict with their neighbors, who read them as aloof, arrogant, or duplicitous. Nagas often have a powerful sense of duty to their perceived role within the universe, even if this role leads them to violent or tragic ends. Many see them as harsh and stern due to their devotion, terrifying in their majesty yet possessed of an aura of transcendence.

Sidebar - Locations Nagajor

On Golarion, naga rule the nation of Nagajor—though most of the administration is performed by nagaji, humanoid kin to these powerful serpents. Though Nagajor has been at peace with its neighbors for centuries, it avoids having much to do with human societies if it can help it, to avoid any chance of renewed hostilities in the future.

Sidebar - Additional Lore Ravithra

Ravithra, the Pillar of Karma, ruled over Vudra in ages long past, alongside the aeons. After the first in a series of betrayals, her severed head regrew a serpentine body as she became the Mother of Nagas. Those descendants that still follow her deal out pitiless justice, while also seeking to restore her power.