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There is a Legacy version here.

PFS StandardSkeletal Champion

These skeletons retain the cunning they possessed in life.

Recall Knowledge - Undead (Religion): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Skeletal ChampionCreature 2

Medium Skeleton Undead Unholy 
Source Monster Core pg. 312
Perception +6; darkvision
Languages Common, Necril
Skills Acrobatics +6, Athletics +6, Intimidation +5
Str +4, Dex +4, Con +1, Int -1, Wis +2, Cha +1
Items chain mail, lance, longsword, steel shield (Hardness 5, HP 20, BT 10)
AC 17 (19 with shield raised); Fort +3, Ref +8, Will +4
HP 25 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] longsword +8 [+3/-2] (versatile P), Damage 1d8+4 slashingMelee [one-action] claw +8 [+4/+0] (agile), Damage 1d6+4 slashingMelee [one-action] lance +8 [+3/-2] (deadly d8, jousting d6, reach 10 feet), Damage 1d8+4 piercing

All Monsters in "Skeleton"

NameLevel
Beetle Carapace6
Drake Skeleton8
Harpy Skeleton5
Skeletal Champion2
Skeletal Giant3
Skeletal Horse2
Skeletal Hulk7
Skeletal Mage5
Skeletal Soldier1
Skeletal Titan13
Skeleton Guard-1
Skeleton Infantry11
Tyrannosaurus Skeleton9
Wolf Skeleton0

Skeleton

Source Monster Core pg. 312
Animated skeletons are among the most common types of undead.

Skeleton Abilities

Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.

Bloody A coating of blood gives the skeleton fast healing equal to its level.
Collapse [reaction] Trigger The skeleton is critically hit; Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can re-form in a standing position as an action, but until it does, it is immobilized and off-guard.
Explosive Death When the skeleton is destroyed, its bones shatter and explode. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save against the moderate spell DC for the skeleton's level.

Screaming Skull [two-actions] (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.