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There is a Legacy version here.

PFS StandardVampire Bat Swarm

Although the typical vampire bat has a wingspan of 7 inches and doesn't pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.

Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Vampire Bat SwarmCreature 1

Large Animal Swarm 
Source Monster Core pg. 40
Perception +10; echolocation (precise) 20 feet, low-light vision
Skills Acrobatics +7, Athletics +4 (+7 to Climb), Stealth +7
Str +1, Dex +4, Con +1, Int -4, Wis +3, Cha -3
Echolocation A bat swarm can use its hearing as a precise sense at the listed range.
AC 15; Fort +6, Ref +9, Will +6
HP 11; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 6, piercing 6, slashing 3; Weaknesses area damage 3, splash damage 3
Speed 5 feet, fly 30 feet
Blood Feast [one-action] Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 persistent bleed damage.

All Monsters in "Bat"

NameLevel
Albino Giant Bat5
Giant Bat2
Vampire Bat Swarm1

Bat

Source Monster Core pg. 40
A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.

Sidebar - Locations Bat Roosts

Vampire bat swarms roost in colonies wherever they can find shelter from weather, light, and predators, favoring caves, trees, and narrow gorges. Giant bats prefer to dwell in smaller numbers in deep caves, abandoned mines, or the attics of forsaken buildings. Even larger species dwell in the deeper regions of the Darklands, where they are often used as mounts or, at times, ritualistically slaughtered and then animated as specialized undead guardians of eerie underground cities and nations.