All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


There is a Remastered version here.

PFS StandardAzarketi Tide Tamer

The most ambitious and capable azarketis become tide tamers, learning how to speak with aquatic animals and even train the strongest of these creatures to help defend their territory. Tide tamers act as guardians for their communities, scouts at sea and on the shore, or even entertainers for land-bound people's amusement. They're generally found with one or more aquatic allies whom they've befriended. Several serve alongside Absalom's Wave Riders as scouts, animal interlocutors, and guides.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Azarketi Tide TamerCreature 7

Legacy Content

N Medium Amphibious Azarketi Humanoid 
Source Absalom, City of Lost Omens pg. 397
Perception +8
Languages Common
Skills Athletics +8 (+10 to Swim), Intimidation +8, Nature +5, Stealth +8 (+10 underwater), Survival +7, Underwater Lore +4
Str +4, Dex +4, Con +2, Int +0, Wis +1, Cha +2
Items +1 trident, hand crossbow, studded leather armor
AC 18; Fort +8, Ref +11, Will +5
HP 115
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.Submerged Stealth While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their Stealth check, indicated above.
Speed 25 feet; swim 25 feet
Melee [one-action] trident +11 [+6/+1] (thrown 20 feet), Damage 1d8+7 piercingRanged [one-action] trident +11 [+6/+1] (thrown 20 feet), Damage 1d8+7 piercingRanged [one-action] hand crossbow +10 [+5/+0] (range increment 60 feet, reload 1), Damage 1d6 piercingAquatic Predator While submerged in water, an azarketi tide tamer takes advantage of the shifting tides to increase the deadliness of their attacks. They deal 2d8 additional damage on a successful weapon Strike while they are underwater.

All Monsters in "Azarketi"

NameLevel
Azarketi Crab Catcher0
Azarketi Sailor2
Azarketi Tide Tamer7

Azarketi

Source Absalom, City of Lost Omens pg. 396
Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.

Sidebar - Additional Lore Fighting Spirit

Due to their association with the alghollthu, azarketi often face discrimination on the surface. Thus, surface azarketis often keep to the margins of human society, working menial jobs or filling roles that allow them isolation when necessary. Many consequently have a chip on their shoulder and are only too eager to prove themselves in the face of skeptics. Such azarketis often take up the life of a mercenary or adventurer.