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There is a Legacy version here.

PFS StandardLeaf Leshy

Leaf leshies are diminutive protectors of forests clad in armor and hats made of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.

Recall Knowledge - Plant (Nature): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Leaf LeshyCreature -1

Small Leshy Plant 
Source Monster Core pg. 216
Perception +4; low-light vision
Languages Common, Fey; speak with plants (trees only)
Skills Acrobatics +2, Nature +2, Stealth +2
Str -1, Dex +2, Con +2, Int -2, Wis +2, Cha +1
Items longspear
AC 16; Fort +4, Ref +4, Will +2
HP 15 (Weaknesses fire 2)
Verdant Burst (healing, primal, vitality) When a leaf leshy dies, a burst of primal energy explodes from their body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. This area is filled with tree saplings, becoming difficult terrain. If the terrain is not a viable environment for these trees, they wither after 24 hours.
Speed 25 feet; Glide
Melee [one-action] longspear +1 [-4/-9] (reach 10 feet), Damage 1d8-2–1 piercingRanged [one-action] seedpod +4 [-1/-6] (range increment 30 feet), Damage 1d6-2 bludgeoning plus deafening blowPrimal Innate Spells DC 12 (-4 dmg); Constant (3rd) speak with plants (trees only)
Change Shape [one-action] (concentrate, polymorph, primal) The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of one with plants.Deafening Blow When a leaf leshy hits with their seedpod Strike, the pod explodes loudly. The target must attempt a DC 14 Fortitude save.
Critical Success The target is unaffected and temporarily immune for 24 hours.
Success The target is unaffected.
Failure The target is deafened for 1 round.
Critical Failure The target is deafened for 1 minute.
Glide [one-action] (move) The leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, they remain in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.

All Monsters in "Leshy"

NameLevel
Cactus Leshy2
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Leaf Leshy0
Seaweed Leshy3
Sunflower Leshy1
Vine Leshy0

Leshy

Source Monster Core pg. 216
Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid— combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Additional Lore Dead Leshies

When a leshy dies, their body explodes in a wave of vegetation as their spirit returns to the natural world. Though leshy spirits called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Related Creatures Friends in the Forest

Because of their relative frailty, leaf leshies frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as may arboreals and other plant creatures.