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There is a Legacy version here.

PFS StandardLizardfolk Scout

Iruxi scouts are the lizardfolk most often encountered by adventurers, for these unsentimental explorers and hunters spend most of their lives on the move, constantly patrolling the territories held by their enclave. If intruders are driven off, it is the responsibility of iruxi scouts to track them, observe them, and learn their ways and weaknesses so as to report back to the community and aid in the defense against potential reprisals.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Lizardfolk ScoutCreature 1

Medium Humanoid Lizardfolk 
Source Monster Core pg. 227
Perception +7
Languages Common, Draconic, Iruxi
Skills Acrobatics +5, Athletics +4, Diplomacy +3, Nature +5, Stealth +5, Survival +7
Str +2, Dex +3, Con +1, Int -1, Wis +3, Cha +1
Deep Breath A lizardfolk scout can hold their breath for 15 minutes.
Items 1 of which is coated with giant centipede venom), blowgun (10 darts)
AC 16; Fort +5, Ref +7, Will +5
HP 17
Speed 25 feet, swim 20 feet
Melee [one-action] jaws +6 [+1/-4], Damage 1d6+2 piercingMelee [one-action] tail +7 [+3/-1] (agile, finesse), Damage 1d4+2 bludgeoningRanged [one-action] blowgun +7 [+3/-1] (agile, nonlethal, range increment 20 feet, reload 1), Effect 1 piercing plus giant centipede venomGiant Centipede Venom (poison) Saving Throw DC 13 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d4 poison damage and off-guard (1 round); Stage 3 1d4 poison damage, clumsy 1, and fatigued (1 round)Hidden Movement If the lizardfolk scout starts its turn hidden from or undetected by a creature, that creature is off-guard against the scout's attacks until the end of the turn.Sneak Attack The lizardfolk scout deals an extra 1d6 precision damage to off-guard creatures.Terrain Advantage Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are off-guard to the lizardfolk scout.

All Monsters in "Lizardfolk"

NameLevel
Lizardfolk Defender1
Lizardfolk Scout1
Lizardfolk Stargazer2
Terwa Chosen8
Terwa Prodigy6
Terwa Star Reader7

Lizardfolk

Source Monster Core pg. 226
Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizations. Their oral traditions cover thousands of years, and they revere the bones of their ancestors. Fossilized lizardfolk are even built into the walls of lizardfolk's stone and glass cities, to allow these predecessors to watch over their kin. Lizardfolk likewise have longstanding traditions of religious worship and astrology, with eyes on the past, the future, and the stars whenever they make a large decision. Their long history has taught them to be patient in all things, though this has seen them losing ground to hastier peoples in modern times.

Lizardfolk refer to themselves as “iruxi,” though they have taken their common moniker among other peoples in stride. Most of their settlements are entirely communal, with hatchlings raised by anyone with the time and temperament for such a role. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and river lands. They are talented swimmers, and many of their major cities are partially submerged to take advantage of this fact, causing them to often be overlooked by others. Fish and aquatic plants make up a large part of their preferred diets.

Sidebar - Additional Lore Lizardfolk Relations

The typical iruxi's pride in their traditions, suspicion of others, and need to protect their kin can make them seem standoffish or even aggressive when encountered. Lizardfolk also do not emote in ways that many peoples can understand, making them easily misunderstood. However, most are eager to learn from visitors, trade stories and equipment, and forge alliances.

Sidebar - Additional Lore Lizardfolk Society

Iruxis are, as a general rule, quite religious. Those who venerate deities typically look to Gozreh, but some of them find the teachings of Desna to be compelling. Most iruxis, though, instead follow druidic traditions, ancestor worship, and astrological philosophies in particular.