All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


SledVehicle 0

Medium 
Source GM Core pg. 215 2.0
Price 3 gp
Space 5 feet long, 1 foot wide, 3 feet high
Crew 1 pilot
Piloting Check Driving Lore (DC 14) or Nature (DC 16 to DC 24, depending on pulling creature)
AC 10; Fort +6
Hardness 5, HP 14 (BT 7); Immunities critical hits, object immunities, precision damage
Speed the Speed of the slowest pulling creature (pulled by 2 Medium creatures or 4 Small creatures)
Collision 1d12 (DC 14)
Ice Traverser Ice and snow are not difficult terrain to a sled, but all other terrains are difficult terrain for it.
Sluggish This vehicle must move twice its length for each 90-degree turn it makes.