General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

SnowfallHazard 0

Environmental 
Source GM Core pg. 104 2.0
Complexity Simple
Stealth DC 16 (trained)
Description Loose snow and ice have built up on a high surface, such as a tree branch or a rooftop. Its grip on the surface is tenuous, and it is likely to fall if the surface moves.
Disable DC 19 Survival (trained) to safely dislodge the snow, or deal any amount of fire damage to destroy the hazard without triggering it
AC 18, Fort +11, Ref +3
HP 8; Immunities critical hits, object immunities, precision damage
Snowfall [reaction] Trigger A creature moves beneath where the snowfall is resting; Effect Ice and snow fall on the triggering creature, dealing 2d6+3 bludgeoning damage (DC 18 basic Reflex save) and soaking their clothing. Until they change into fresh clothing or spend at least an hour in an area of normal or higher temperature, they treat cold environments as one step colder (for example, mild cold as severe cold).