Billowing Wings Feat 12Air Archetype Source Howl of the Wild pg. 67 2.0Archetype BeastmasterPrerequisites Beastmaster Dedication; animal companion with wings
You've trained your winged companions to gather air in their wings, whipping up a concentrated gust of wind at opponents, potentially staggering them. Your companions with wings gain a gust ranged
unarmed attack, which deals 1d4 bludgeoning damage with a range of 30 feet and has the
air and
propulsive traits. On a critical hit, the target is
pushed back 5 feet. This is forced movement.
Traits
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Archetype: This feat belongs to an archetype.