Warcaller's ChimeItem 4+
This Item may contain spoilers from the Strength of Thousands Adventure Path
Legacy Content
Uncommon Evocation Magical
Source Pathfinder #170: Spoken on the Song Wind pg. 77
Usage held in 1 hand; Bulk L
The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power.
Activate [two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below.
Warcaller's Chime of Destruction
Item 4Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 100 gp
Bulk L
A series of shattered mountains are carved into this chime. When activated, you touch the chime against an unattended object, casting
shatter upon the object, ignoring the object's Hardness if it's 6 or lower. You can use this chime once per day.
Warcaller's Chime of ResistanceItem 5
Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 160 gp
Bulk L
This chime features several elemental runes in its carvings. When activated, it creates a defensive aura in a 5-foot emanation. As you activate the chime, choose acid, cold, electricity, fire, or sonic. You and creatures in the aura gain resistance 5 against the damage type you chose. This aura remains active for 10 minutes. This chime can be used once per week.
Warcaller's Chime of BlastingItem 6
Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 250 gp
Bulk L
This chime features carvings of destructive runes. When activated, it creates the effects of a 3rd-level
sound burst centered on you (DC 20 Fortitude save). Instead of the spell's normal range, it has a 5-foot emanation. In addition, creatures that critically fail their save are knocked
prone by the chime's effect. You can use this chime once per day.
Warcaller's Chime of RefugeItem 8
Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 500 gp
Bulk L
This chime's carvings depict a series of warding runes that evoke feelings of serene protection. When activated, you touch the chime to yourself or a willing creature. The target gains the effects of
sanctuary (DC 20 Will save). You can use this chime up to five times per day, but each use must target a different creature.
Warcaller's Chime of DreadItem 10
Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 1,000 gp
Bulk L
This chime's carvings depict skulls and other grim icons. When activated, it creates an aura of fear in a 5-foot emanation for 1 round. Creatures in the aura must attempt a DC 27 Will save. On a failure, they become
frightened 1 (frightened 2 on a critical failure). Affected creatures can't reduce their frightened condition below frightened 1 while the chime is ringing. You can Sustain the Activation to sustain the aura, up to a total of 5 rounds. This chime can be used only once per day, whether or not you Sustain the aura.
Warcaller's Chime of RestorationItem 12
Source Pathfinder #170: Spoken on the Song Wind pg. 77Price 2,000 gp
Bulk L
This chime's carvings depict blooming flowers. When activated, it creates a small aura of healing in a 5-foot emanation. Creatures in the aura gain
fast healing 15. This aura remains active for 3 rounds. This chime can be used once per week.