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Bandit ActivityEvent +1

Legacy Content

Continuous Dangerous 
Source Kingmaker Adventure Path pg. 555
Bandits have begun to prey upon your kingdom!
Kingdom Skill Defense; Leader Warden

Critical Success The bandits are captured, run off, or defeated, and merchants can confidently ply their wares. Reduce Unrest by 1d4, and during the next Kingdom turn, you gain a +1 circumstance bonus to Economy-based checks.
Success The bandits are prevented from preying upon your people, but they continue to be active. Your Resource Dice are reduced by 1 at the start of your next Kingdom turn.
Failure The bandits plunder caravans and remote storehouses, and merchants grow cautious and afraid. Gain 1 Unrest, and at the start of your next Kingdom turn, your Resource Dice are reduced by 4.
Critical Failure Bandits rampage the land, and even start to encroach into your settlements. Gain 1d4 Unrest, increase a Ruin of your choice by 1, and at the start of your next Kingdom turn your Resource Dice are halved or reduced by 4, whichever results in a lower total.
Resolution You can end this continuous event with a critical success on the check. Alternately, if the PCs are eager to seek out the bandits, the GM could build a short side quest to play out their attempt to defeat them.