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There is a Legacy version here.

PFS StandardBeastmaster Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 188 1.1
Archetype Beastmaster
Prerequisites trained in Nature

You gain the service of a young animal companion that travels with you and obeys your commands. Contrary to the usual rules for animal companions, this feat can grant you a second animal companion. If you ever have more than one animal companion, you gain the Call Companion action.

Certain beastmaster feats give you focus spells. When you gain your first beastmaster focus spell, you become trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for beastmaster archetype spells is Charisma, and they are primal spells. You can Refocus by feeding, playing with, or otherwise tending to an animal companion.

Beastmaster Dedication Leads To...

Additional Companion, Beastmaster Bond, Beastmaster's Call, Beastmaster's Trance, Bestial Protection, Billowing Wings, Ferocious Charge, Heal Animal, Heightened Instincts, Mature Beastmaster Companion, Nature's Precision, Pack Movement, Running Kick, Sinking Jaws, Spirit of the Beast, Sweeping Tail, Swift Guardian, Tenacious Endurance, Vicious Rend

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

Each archetype’s dedication feat represents your character’s dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can’t select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can’t retrain a dedication feat as long as you have any other feats from that archetype.

Beastmaster Animal Companions

If you're playing a beastmaster, you determine the statistics and abilities of your animal companions. As a beastmaster, it's possible for you to have more than one animal companion at one time—up to four companions—but only one of those companions, your “active companion,” follows you during exploration and in encounters; the rest are nearby, usually foraging or hunting for food. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source.

Call Companion

Exploration 
Source Player Core 2 pg. 189 1.1
You spend 1 minute calling for a different animal companion, switching your active companion for another of your animal companions.