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Heuberk Thropp

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Heuberk ThroppCreature 10

Legacy Content

Unique LE Medium Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 7
Perception +16
Languages Common, Dwarven, Elven, Gnoll, Halfling
Skills Athletics +18, Deception +23, Diplomacy +17, Intimidation +21, Mercantile Lore +18, Society +18, Thievery +18
Str +3, Dex +2, Con +3, Int +1, Wis +1, Cha +4
Items +1 striking mace, average manacles (marked with the symbol of the Scarlet Triad), dagger (3), infiltrator's thieves tools, keys to manacles, leather armor, spellbook
AC 30; Fort +23, Ref +17, Will +20
HP 175
Timely Distraction [reaction] Trigger A creature Heuberk can see within his melee reach misses him with a melee Strike. Effect Heuberk attempts to Feint the creature. If it's not Heuberk's turn and he gets a success, the effect applies on his next turn.
Speed 25 feet
Melee [one-action] mace +21 [+16/+11] (shove), Damage 2d6+2+9 bludgeoningMelee [one-action] dagger +20 [+16/+12] (agile, versatile S), Damage 1d4+2+9 piercingRanged [one-action] dagger +19 [+15/+11] (agile, thrown 10 feet, versatile S), Damage 1d4+2+9 piercingOccult Prepared Spells DC 29, attack +21 (+4 dmg); 5th crushing despair; 4th discern lies, fly; 3rd dream message, enthrall, hypnotic pattern; 2nd invisibility, mirror image, paranoia; 1st charm, command, fear, ray of enfeeblement; Cantrips (5th) detect magic, message, prestidigitation, read aura, shield
Identify an Opening [one-action] (auditory, linguistic) Requirements A creature is flat-footed against Heuberk's next melee attack. Effect Heuberk points out a lapse in the creature's defenses. The creature is flat-footed against all melee attacks attempted by any of Heuberk's allies who hear and understand this instruction until the start of Heuberk's next turn.Sneak Attack 2d6