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Corax

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak CoraxCreature 2

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 71
Male human logger
Perception +8
Languages Common
Skills Acrobatics +6, Athletics +7, Lumber Lore +7, Nature +5, Survival +6
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items cold iron greataxe, lesser healing potion, composite shortbow (20 arrows), lesser alchemist's fire (2), studded leather armor
AC 14; Fort +8, Ref +6, Will +6
HP 40
Speed 25 feet
Melee [one-action] greataxe +9 [+4/-1] (sweep), Damage 1d12-2+6 slashingRanged [one-action] composite shortbow +6 [+1/-4] (deadly d10, propulsive, range 60 feet, reload 0), Damage 1d6-2+3 slashingFelling Blow [two-actions] Corax lunges toward a foe and makes a Strike with his greataxe, increasing his reach by 5 feet for that Strike. If he hits, the target must succeed at a DC 17 Fortitude save to avoid being knocked prone (and stunned 1 on a critical failure).