Electrogenesis [two-actions] Feat 6Archetype Electricity Primal Source Howl of the Wild pg. 80 2.0Archetype Wild MimicFrequency once per 10 minutes
Prerequisites Wild Mimic Dedication; you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat
Some animals and beasts have electric organs in their body that they can use to jolt their prey. You may not have the requisite physiology to do the same, but a touch of primal magic can achieve the same effect. Make a melee
unarmed Strike against a creature. If the Strike hits, it deals an additional 1d12 electricity damage, and the creature must make a Fortitude save against the higher of your class DC or spell DC.
Critical Success The creature is unaffected.
Success The creature is
clumsy 1 for 1 round.
Failure The creature is clumsy 2 for 1 round.
Critical Failure The creature is clumsy 3 for 1 round.
Traits
Archetype: This feat belongs to an archetype.
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.