Source Core Rulebook pg. 632 4.0
Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.


Bullying Press, Cat Pounce, Darting Attack, Flurry of Blows, Ghost Shot


Avalanche Strike, Barreling Charge, Bashing Charge, Blazing Streak, Blazing Talon Surge, Bullet Dancer Reload, Bullet Split, Cadence Call, Called Shot, Cauterize, Cavalier's Charge, Dazzling Bullet, Debilitating Shot, Disarming Assault, Doctor's Visitation, Double Shot, Drifter's Juke, Drive-By Attack, Dual-Handed Assault, Fleeting Shadow, Follow-Up Strike, Gorilla Pound, Grievous Blow, Hammer Quake, Hook 'Em, Hunted Shot, Impossible Flurry, Impossible Volley, Knockdown, Mammoth Charge, Mobile Magical Combat, Path of Iron, Peafowl Strut, Penetrating Projectile, Perfect Shot, Pistolero's Challenge, Positioning Assault, Power Attack, Predator's Pounce, Preparation, Public Execution, Quick Reversal, Rebounding Toss, Risky Reload, Scout's Charge, Scout's Pounce, Seize, Sever Space, Shield of Reckoning, Show-Off, Silent Step, Siphon Life, Skirmish Strike, Slayer's Strike, Slice and Swipe, Slip the Grasp, Spiritual Strike, Spring from the Shadows, Stab and Blast, Staff Sweep, Subtle Shank, Sudden Charge, Swipe, Take the Wheel, Time Dilation Cascade, To Battle!, Trampling Charge, Triangle Shot, Triggerbrand Salvo, Tumbling Strike, Twin Takedown, Two-Weapon Flurry, Two-Weapon Fusillade, Unbalancing Sweep, United Assault, Wave the Flag, Whirlwind Stance, Whirlwind Strike, Wrath of the First Ghoul