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Cephal Lorentus

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Cephal LorentusCreature 8

Legacy Content

Unique NE Medium Undead 
Source Kingmaker Adventure Path pg. 280
Unique male undead
Perception +18; darkvision
Languages Common, Draconic, Hallit, Jotun, Sylvan
Skills Arcana +18, Diplomacy +15, Nature +17, Society +17, Survival +15
Str +0, Dex +2, Con +0, Int +6, Wis +2, Cha +4
Items +1 dagger, ring of wizardry I, tattered robes
AC 26; Fort +13, Ref +13, Will +19
HP 120 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances bludgeoning 10, piercing 10
Speed 25 feet
Melee [one-action] dagger +16 [+12/+8] (agile, finesse, magical, versatile S), Damage 1d4-2+2 piercing plus 4d6 negativeArcane Innate Spells DC 27, attack +18 (-4 dmg); 5th fireball, sending; 4th dispel magic, fly, resist energy; 3rd lightning bolt, slow, vampiric touch; 2nd acid arrow, mirror image, telekinetic maneuver; 1st command, feather fall, magic missile, mending, unseen servant; Cantrips (5th) detect magic, electric arc, light, message, shield
Feasting Bite If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores 3d6 HP to Cephal (he gains any excess HP as temporary HP, and also becomes quickened 1 during his next turn; he may use his extra action only to make a jaws Strike).Feasting Bite; If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores 3d6 HP to Cephal (he gains any excess HP as temporary HP, and also becomes quickened 1 during his next turn; he may use his extra action only to make a jaws Strike).