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PFS LimitedRhoka Sword

Legacy Content

Uncommon Deadly d8 Two-Hand 1d10 
Source Bestiary 2 pg. 273 2.0, Pathfinder #165: Eyes of Empty Death pg. 73; There is a more recent version of this weapon. Click here to view.
Price 4 gp; Damage 1d8 S; Bulk 2
Hands 1
Type Melee; Category Advanced; Group Sword

The rhoka sword is the preferred weapon of urdefhan soldiers, though all urdefhans know how to wield these instruments of war.

Traits

Deadly d8:

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Two-Hand 1d10:

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sword: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.

Specific Magic Weapons

Life's Last Breath