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GM Core / Introduction / Choosing Your Tools

I’m Making My Own Adventure

Source GM Core pg. 5 2.0
If you are looking to create your own Pathfinder adventures, Chapter 2 provides you design guidance ranging from the broad strokes of building an entire campaign, to individual adventures, to the particular considerations of any given encounter. This chapter also provides a toolbox you can use to build the creatures, hazards, items, and other elements you want to use in your adventures.

If you plan to set your adventures in a world of your own design, the world-building section of Chapter 2 can guide that process and help you establish the details you'll need to ensure your setting is a vibrant backdrop for fantastic stories. You can also use the information on nations, settlements, and planes in Chapter 3 to detail those parts of your world.