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Curse Of CalamityRitual 9

Rare Curse Misfortune Mythic 
Source War of Immortals pg. 160
Cast 3 days; Secondary Casters 3
Primary Check Occultism (mythic); Secondary Checks Arcana, Nature, Religion
Range 1 mile; Target(s) 1 community group, or settlement
Duration 1 year
You condemn your targets to violent misfortune. At the GM's discretion, you can target a group of individuals within range who serve the same cause, such as a nation's army, or who have a shared identity, such as members of a single faith. You can also choose to target a settlement that's a village or town, or a neighborhood community within a larger settlement. The GM adjudicates these occurrences on a case-bycase basis, but in general, the population experiences a disturbing rise in unfortunate casualties.

Critical Success As success, and the targets experience extreme accidents that threaten life, limb, or other loss. The GM adjudicates these occurrences on a case-bycase basis, but in general, the population experiences a disturbing rise in unfortunate casualties.
Success The targets experience misfortune during even routine tasks that result in minor injuries. This bad luck increases when you’re close; the first time each round a target within 15 feet of you attempts an attack roll or skill check, they must roll twice and use the worse result.
Failure The ritual has no effect.
Critical Failure You unwittingly curse yourself. For the next 24 hours, each caster must roll all attack rolls and skill checks twice and use the worse result.