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PFS StandardNasurgeth (Nightwave)

Nasurgeths are hungry voids with glowing eyestalks and thousands of teeth. They lurk deep beneath the waves where the sunlight doesn't reach. At night, they ascend to the skies and rain destruction and ruin down on all the living.

Recall Knowledge - Undead (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NasurgethCreature 19

Legacy Content

CE Gargantuan Aquatic Darvakka Shadow Undead 
Source Book of the Dead pg. 85
Perception +36; greater darkvision, lifesense 60 feet
Languages Abyssal, Common, Infernal, Necril; telepathy 100 feet
Skills Arcana +34, Athletics +37, Negative Energy Plane Lore +34, Religion +34, Shadow Plane Lore +34, Stealth +32
Str +11, Dex +6, Con +7, Int +8, Wis +8, Cha +7
AC 43; Fort +33, Ref +30, Will +34
HP 490 (negative healing); Immunities cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses good 15, silver 15
Midnight Depths (aura, cold, darkness, divine, necromancy, negative) 60 feet. A nasurgeth's entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-level darkness). Magical light with a counteract level of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6 negative damage, and the creature also takes an additional 2d10 cold damage if it's in water (DC 37 basic Fortitude save). If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.Sunlight Powerlessness A nasurgeth caught in sunlight is stunned 2 and clumsy 2.Spray Black Bile [reaction] Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free; Effect Darkness and negative energy spill out from the nasurgeth's wound, dealing 8d8 negative damage to creatures within 20 feet (DC 38 basic Fortitude).
Speed fly 60 feet, swim 80 feet
Melee [one-action] jaws +37 [+32/+27] (magical, reach 15 feet), Damage 3d10-2+19 piercing plus 2d10 cold and Improved GrabMelee [one-action] tail +37 [+33/+29] (agile, magical, reach 20 feet), Damage 3d6-2+19 bludgeoning plus 2d10 coldDivine Innate Spells DC 41 (-4 dmg); 8th eclipse burst (×3), harm (×3); 7th plane shift (to Material Plane; Negative Energy Plane; or Shadow Plane only), true seeing; Cantrips (10th) detect magic
Broken Barb [one-action] Requirements A creature is grabbed or restrained in the nasurgeth's jaws; Effect The nasurgeth breaks a tooth off in the target, who takes 3d10 persistent bleed damage and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it immobilized (Escape DC 43).Ravenous Void [three-actions] The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (DC 43 basic Reflex save). Any creature that critically fails is automatically Swallowed Whole.Swallow Whole [one-action] Huge, 2d10+9 bludgeoning, Rupture 40. A living creature that ends its turn swallowed whole by a nasurgeth becomes drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

All Monsters in "Darvakka"

NameLevel
Nasurgeth (Nightwave)20
Sykever (Nightwalker)15
Darvakka, Umbraex21
Urveth (Nightcrawler)18
Vanyver (Nightwing)13

Darvakka

Source Book of the Dead pg. 82
Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. Originally creatures of the Outer Planes who travel to the convergence of the Shadow Plane and the Negative Energy Plane—where the power of nothingness obliterates them—these undead abominations are the physical embodiment of entropy. They burn with an intense hatred for all life, working to bring a final, dark night to the Material Plane where nothing but ash and ice remain.

As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of positive energy. On the Material Plane, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging when darkness shelters them overhead.

Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.

Sidebar - Additional Lore Creating Nothing

Darvakkas are made from the quintessence, spiritual essence made manifest in physical form, of fiends cast into the void at reality's end. The death of their immortal soul causes the creature to be consumed, catalyzing a change that scrambles them into an entirely new being that retains nothing of their previous self.

Sidebar - Related Creatures Other Darvakkas

The darvakkas presented on these pages aren't the only ones of their kind. Others exist, most having forms like animals, from tromping hounds to skittering arachnids. All their kind are greatly powerful, and ones more powerful even than nasurgeths doubtless exist—darvakkas who may even be akin to horrific demigods.

Sidebar - Geb The Bound One

A darvakka bound to the yoke is an incredible weapon. I have four. Only my necromantic colleges of Yled can contain them in magical stasis: a trio of sykevers alongside an ancient darvakka I simply call The Bound One. Ensnaring him secured, for my purposes, an unending pool of negative energy. We shall see if it becomes necessary to call on their services more directly and loosen their leashes.

Sidebar - Locations The End of Reality

In the deepest reaches of darkness, where the Plane of Shadow and the Negative Energy Plane meet, is a single fixed point where reality comes to an end. This planar juncture, a chasm of solid entropy formed into crystals by the weight of the infinite compressing eternally in upon itself, is where darvakka form.