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Villamor Koth

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Villamor KothCreature 16

Legacy Content

Unique CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 347
Perception +29
Languages Common, Hallit
Skills Athletics +32, Intimidation +28, Nature +29, Survival +29, Warfare Lore +27
Str +5, Dex +2, Con +4, Int +0, Wis +4, Cha +3
Items +2 striking grievous greataxe, +2 resilient hide, lance
AC 37; Fort +29, Ref +25, Will +29
HP 370
Deny Advantage Villamor Koth's foes struggle to pass his defenses. He isn't flat-footed to hidden, undetected, or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.Raging Resistance While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).Attack of Opportunity [reaction]
Speed 35 feet
Melee [one-action] greataxe +32 [+27/+22] (sweep), Damage 2d12+2+13 slashingMelee [one-action] lance +30 [+25/+20] (deadly d8, jousting d6, reach), Damage 1d8+2+12 piercingAxe Specialization Villamor Koth gains the critical specialization effects for all axes he wields.Furious Finish [one-action] (rage) Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is fatigued until he rests for at least 10 minutes.Giant's Lunge [one-action] (concentrate, rage) Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.Knockback [one-action] (rage) Requirements Villamor Koth's last action was a successful Strike. Effect Villamor Koth pushes his foe back 5 feet, with the effects of a successful Shove. He can follow the foe as normal for a successful shove.Rage [one-action] Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls unconscious, whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33.