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Mercenary Sailor

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Mercenary SailorCreature 4

Legacy Content

NE Medium Human Humanoid 
Source Pathfinder #147: Tomorrow Must Burn pg. 18
Perception +11
Languages Common
Skills Acrobatics +9, Athletics +11, Sailing Lore +11, Survival +9, Thievery +9
Str +4, Dex +4, Con +3, Int +0, Wis +2, Cha -1
Items leather armor, scimitar, shortbow (20 arrows)
AC 20; Fort +10, Ref +13, Will +7
HP 60
Shipboard Grace The mercenary sailor is not flat-footedwhile Balancing or Climbing while on a watercraft.
Speed 25 feet
Melee [one-action] scimitar +13 [+8/+3] (forceful, sweep), Damage 1d6-2+7 slashingRanged [one-action] shortbow +13 [+8/+3] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6-2+3 piercingMobility When the sailor takes a Stride action to move half their Speed or less, that movement does not trigger reactions.Shipboard Savvy The sailor's melee Strikes deal 2d6 extra precision damage if both the sailor and the target are on watercraft.