
Explosive Mine
Item 1+Uncommon Consumable Gadget Source Guns & Gears pg. 69 2.0PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book
Usage held in 2 hands;
Bulk L
Access Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
Activate [two-actions] Interact
When you Activate an explosive mine, you place it on the ground in a square within your reach, priming it to explode when a creature steps on that square. If you have time in advance to prepare, you can place the mine on the ground before activating it, and you or an ally can try to use
Stealth to
Conceal an Object before you Activate the mine. If you don't Conceal the mine, its position is obvious at a glance.
Once activated, the mine is primed to explode when enough pressure is placed on the square where it's located. Typically, this occurs when a Small or larger creature moves onto the square, though it could happen if a creature intentionally places pressure on the square from a distance to safely trigger the mine. Once triggered, the mine explodes, dealing the listed fire damage to any creatures in a 5-foot emanation with a
basic Reflex save.
Explosive Mine (Lesser)Item 1
Source Guns & Gears pg. 69 2.0Price 4 gp
Bulk L
The mine deals 2d6 fire damage, and the Reflex DC is 15.
Explosive Mine (Moderate)Item 6
Source Guns & Gears pg. 69 2.0Price 40 gp
Bulk L
The mine deals 6d6 fire damage, and the Reflex DC is 20.
Explosive Mine (Greater)Item 12
Source Guns & Gears pg. 69 2.0Price 400 gp
Bulk L
The mine deals 12d6 fire damage, and the Reflex DC is 29.
Explosive Mine (Major)Item 18
Source Guns & Gears pg. 69 2.0Price 4,000 gp
Bulk L
The mine deals 18d6 fire damage in a 10-foot emanation, and the Reflex DC is 38.