All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Funerico

A mass of undulating tendrils and nerves, furnericos stalk sewer systems below large cities, reveling in the filth and rotting detritus created by those who dwell above the middens and sumps they call home. Fortunately for sanitation workers and other civil servants who ply their trade in sewer tunnels, furnericos are exceedingly rare and solitary. Their power is such that once one moves into a sewer system, it's often easier for urban planners to simply abandon that section to the monster and rebuild around it. A furnerico left to its domain like this is generally content to remain—as long as the filth keeps flowing.

Furnericos are asexual, spawning a single offspring as they expire from natural causes. One that dies by violence does not perpetuate its kind, presenting a vexing question to sages: where do these creatures come from, and why haven't they gone extinct over the ages?

Recall Knowledge - Aberration (Occultism): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite FunericoCreature 15

Rare Large Aberration 
Source Pathfinder #204: Stage Fright pg. 85
Perception +26; scent (precise) 60 feet
Skills Athletics +30, Stealth +27 (+29 to Hide in sewage)
Str +8, Dex +5, Con +8, Int -4, Wis +4, Cha -3
AC 35; Fort +30, Ref +25, Will +26
HP 340; Immunities acid, disease; Resistances bludgeoning 15, piercing 15, poison 15; Weaknesses slashing 15
Fetid Aura (aura, olfactory) 80 feet. A creature entering or beginning its turn in a furnerico's fetid aura must succeed at a DC 33 Fortitude or be sickened 1; the creature also becomes enfeebled 1 until the end of their next turn. A creature that succeeds at its save is temporarily immune to all furnerico fetid auras for 1 minute.Hydrophobic A furnerico avoids water and won't willingly approach within five feet of a body of water. It won't initiate an attack against any creature that's soaking wet with water or that has the water trait. A furnerico takes a –2 circumstance penalty to its attack rolls against such creatures who attack it.Susceptible to Water A furnerico cleansed of filth becomes sluggish. If ever immersed fully in pure, clean water, or if it ever fails a saving throw against a water effect, the furnerico becomes slowed 1 until it starts its turn in an area of filth or contaminated water.
Speed 15 feet, climb 30 feet
Melee [one-action] pseudopod +30 [+25/+20] (reach 10 feet), Damage 3d12+2+14 bludgeoningRanged [one-action] acidic slime +27 [+22/+17] (range 60 feet), Damage 4d6+2 acid plus 3d6 persistent acidFeast on Illness [one-action] (occult) Requirements The furnerico's last action was a successful pseudopod Strike against a creature with the sickened condition; Effect The furnerico feeds off the sweet sickness of the creature, gaining 30 temporary hit points for 1 minute.Sticky Slime A creature that's critically hit by a furnerico's acidic slime becomes immobilized until they Escape (DC 36) or 1 minute passes, after which the slime dissolves.

Sidebar - Additional Lore Cultist Creations

The answer to “where are furnericos from?” is known by only a few, for it lies with the faithful of the parasite god Ghlaunder. These cultists use obscure rites to create furnericos from the very filth the monsters wallow in. Ghlaunder worshippers often do so to create powerful guardians for their hidden temples; furnericos created in this manner instinctively treat worshippers of Ghlaunder as allies... a trait not shared by those born from a prior furnerico, and a lesson many Ghlaunder cultists only learn moments before their death after assuming otherwise from a furnerico found in the wild.