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Moonstalker

The most tenacious hunters of the Lyrune-Quah track and kill nocturnal beasts under the light of the moon. When such a warrior perishes during the hunt, sometimes their spirit lingers and transforms into a specter of the night, refusing to move on until their prey is slain.

Recall Knowledge - Spirit (Occultism): DC 28
Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

MoonstalkerCreature 7

Rare Medium Ghost Incorporeal Spirit Undead 
Source Pathfinder #208: Hoof, Cinder, and Storm pg. 85
Perception +11; darkvision
Languages Common, Orcish, Shoanti
Skills Medicine +8, Nature +8, Shadefields Lore +6, Stealth +10 (+12 in moonlight), Survival +10
Str -5, Dex +6, Con +0, Int +2, Wis +6, Cha +2
Site Bound The moonstalker can stray no more than 120 feet from the hunting grounds where it was slain.
AC 18 (20 in moonlight); Fort +3, Ref +11, Will +9
HP 90 (rejuvenation, void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 9 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Cover of Night A moonstalker in an area illuminated by moonlight gains a +2 status bonus to AC and Stealth checks. In the light of a full moon, they are concealed.Lunar Shift [reaction] Trigger The moonstalker is hit by a Strike; Requirements The moonstalker is in an area illuminated by moonlight; Effect The moonstalker teleports through a beam of moonlight to another moonlit space within 120 feet. This does not trigger reactions.Rejuvenation (divine) Slaying the moonstalker's prey from their final hunt allows them to move on to the afterlife.
Speed fly 25 feet
Melee [one-action] ghostly shortsword +11 [+7/+3] (agile, finesse, magical), Damage 2d6+6 voidRanged [one-action] ghostly composite longbow +11 [+7/+3] (agile, deadly d10, finesse, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+11 voidPrimal Innate Spells DC 18; 2nd mist; 1st alarm, fear
Corrupting Gaze [two-actions] The moonstalker stares at a creature it can see within 30 feet. The target takes 4d6 void damage (DC 18 basic Will save). A creature that fails its save is also stupefied 1 for 1 minute.Hunt Prey [one-action] (concentrate) The moonstalker designates a single creature they can see and hear, or one they're Tracking, as their prey. The moonstalker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the moonstalker hits the designated prey in a round, they deal an additional 1d8 precision damage. The moonstalker also ignores the penalty for making ranged attacks within their second range increment. These effects last until the moonstalker uses Hunt Prey again.Soul Pierce [two-actions] (divine, void) The moonstalker infuses soul-rending energy into a spectral arrow, making a ghostly composite longbow Strike with a –2 circumstance penalty against each creature in a 100-foot line.

Sidebar - Additional Lore Loyal in Death

Though moonstalkers retain few memories of life, their connections to their quah resonate with them even after their demise. Moonstalkers have been seen protecting living Shoanti warriors who make camp within their hunting grounds, especially warbands that show reverence for the hunt. Outsiders are rarely, if ever, extended the same courtesy.

All Monsters in "Storm Spirits"

NameLevel
Moonstalker7
One Eye Phantom6

Storm Spirits

Source Pathfinder #208: Hoof, Cinder, and Storm pg. 84
The ancestor storms plaguing Belkzen attract many types of dangerous ghosts, phantoms, and spirits, including the two found below.