Sage's Curse
[two-actions] Spell 4This Spell may contain spoilers from the Abomination Vaults Adventure Path
Legacy Content
Uncommon Attack Curse Enchantment Mental Misfortune Source Pathfinder #164: Hands of the Devil pg. 73,
Abomination Vaults Hardcover pg. 73;
There is a more recent version of this spell. Click here to view.Traditions arcane,
occultCast [two-actions] somatic,
verbalRange touch;
Targets 1 creature
Saving Throw Will;
Duration varies
You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts. The target must attempt a Will saving throw.
Critical Success The target is unaffected.
Success For 10 minutes, the target must roll twice and use the worse result whenever attempting an
Arcana,
Lore,
Occultism, or
Society check. If the target succeeds at a check to
Recall Knowledge, it gains one piece of true knowledge and one piece of erroneous knowledge, but it has no way of knowing which is which (this has no effect if the target critically succeeds at a check to Recall Knowledge).
Failure As success, but the effect is permanent.
Critical Failure As failure, and the target treats the outcomes of all checks to Recall Knowledge as one degree of success worse than the result the target rolled (a critical success becomes a success, a success becomes a failure, and a failure becomes a critical failure).