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There is a Legacy version here.

PFS StandardJinkin

Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge when they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than just kill them outright. Deep pits are a preferred method, since victims who survive their fall face a slow death from starvation and thirst while jinkins gather at the edge of pits to tease and torment them.

Recall Knowledge - Fey (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak JinkinCreature -1

Tiny Fey Gremlin 
Source Monster Core pg. 181
Perception +7; darkvision
Languages Sakvroth
Skills Acrobatics +5, Crafting +3 (+5 traps), Deception +3, Nature +3, Stealth +5, Thievery +5
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +2
Items shortsword
AC 13; Fort +4, Ref +8, Will +5
HP 9; Weaknesses cold iron 2
Speed 30 feet
Melee [one-action] shortsword +7 [+3/-1] (agile, finesse, reach 0 feet, versatile S), Damage 1d6-2–2 piercingPrimal Innate Spells DC 15 (-4 dmg); Cantrips (1st) prestidigitation
Sneak Attack The jinkin deals 1d6 extra precision damage to off-guard creatures.Tinker (curse, primal) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

All Monsters in "Gremlin"

NameLevel
Fuath1
Gnagrif2
Grimple-1
Haniver-1
Jinkin1
Mitflit-1
Nuglub2
Pugwampi0
Scrit0
Very Drunk Jinkin-1
Vexgit1

Gremlin

Source Monster Core pg. 180
Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call “baggies.”

Sidebar - Treasure and Rewards Gremlin “Treasure”

All gremlins are hoarders, and their nests are cluttered with objects both valuable and worthless. Sorting through a gremlin nest can reveal unexpected treasures like pieces of jewelry or minor magic items, but care must also be taken to avoid being cut on rusty shards of metal, taking cursed items, or disturbing a hidden nest of venomous vermin.

Sidebar - Additional Lore Gremlin Bells

Superstitious societies sometimes hang tiny bells made of semiprecious metals in the belief that such bells will dissuade gremlins from destroying an affixed object or infesting a home. Strangely enough, most gremlins believe this superstition as well, and even when a gremlin bell hasn't been magically enhanced, a gremlin usually won't risk tinkering with objects that have been protected in this manner.