Mythic Callings | Mythic Feats | Mythic Destinies


Galvanize Spell [free-action] Feat 18

Concentrate Mythic Spellshape 
Source War of Immortals pg. 140
Archetype Wildspell
Frequency once per day
Prerequisites Wildspell Dedication
Requirements Your spellsurge aura is active.

You reabsorb the magic of your spellsurge aura to power a piece of powerful magic. Spend a Mythic Point. Your spellsurge ends. If your next action is to Cast a Spell that’s at least 2 ranks lower than the highest spell slot you have, you reduce the number of actions to cast it by 1 (minimum 1 action). You then immediately regain the ability to cast that spell again (with the normal parameters) or the spell slot used.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Spellshape:

Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.