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PFS StandardAvalanche Legion

Elementals of the Plane of Earth can be fiercely territorial. Some more solitary elementals protect their lairs on their own, but occasionally others band together to defend larger regions that serve as shared turf. Notable among these alliances are avalanche legions, who patrol the perimeter of these shared territories, driving off intruders who dare to trespass upon their home ground.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Avalanche LegionCreature 10

Gargantuan Earth Elemental Troop 
Source Rage of Elements pg. 102 2.0
Perception +21; darkvision, tremorsense (imprecise) 60 feet
Languages Petran
Skills Athletics +21
Str +5, Dex +0, Con +4, Int -2, Wis +1, Cha +0
Earthbound When not touching solid ground, the avalanche legion is slowed 1.
AC 29; Fort +22, Ref +18, Will +19
HP 220 (16 squares); Thresholds 160 (12 squares), 80 (8 squares); Immunities bleed, paralyzed, poison, sleep; Weaknesses area damage 15, splash damage 8
Troop Defenses
Speed 30 feet, burrow 25 feet; earth glide, troop movement
Earth Glide The avalanche legion can Burrow through any earthen matter, including rock. When it does so, the legion moves at its full burrow Speed, leaving no tunnels or signs of its passing.Form Up [one-action] Pummeling Boulders [one-action] to [three-actions] Frequency once per round; Effect The avalanche legion unleashes an onslaught of blows against each enemy within 5 feet (DC 26 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d8 bludgeoning damage
[two-actions] 3d8+8 bludgeoning damage
[three-actions] 4d8+11 bludgeoning damage
Spinning Stones [two-actions] The avalanche legion spins in place, kicking up a barrage of stones. Each creature in a 10-foot burst within 30 feet of the troop takes 2d12+10 bludgeoning damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Trample into the Earth [three-actions] The avalanche legion speeds forward, running over creatures with their stone bodies and knocking them down. As Trample; Gargantuan or smaller, 2d8 bludgeoning damage, DC 26. A creature that critically fails its save is knocked prone.Troop Movement Whenever the avalanche legion Strides or Burrows, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its respective Speed. This works just like a Gargantuan creature moving; for instance, if any square of the legion enters difficult terrain, the extra movement cost applies to all the elementals.

Sidebar - Related Creatures Familial Instincts

Although elementals don't reproduce like typical creatures, living landslide sometimes develop bonds with smaller or weaker earth elementals, such as earth wisps, living boulders, and sod hounds. When several of these smaller elementals are gathered in one place, living landslides who cared for the creatures often continue to watch over their wards. Avalanche legions sometimes form from these gatherings, as multiple living landslides join forces to protect the smaller elementals.