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PFS StandardSpirits' Interference [one-action] Feat 6

Legacy Content

Barbarian Divine Necromancy Rage 
Source Core Rulebook pg. 91 4.0
Prerequisites spirit instinct

You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.



This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.


Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.


You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.