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Plane of WaterPlane

Water 
Source GM Core pg. 176
Category Inner Sphere Planes
Divinities elemental lords of water
Native Inhabitants brine dragons, faydhaans, shades (water pneuma), water elementals
Beyond the skies of the Plane of Air, the roots of the newly regrown Plane of Wood are nurtured by the vast, spherical, liquid shell of the Plane of Water. Its nearly limitless stretches of saline, fresh, and brackish seas teem with all manner of oceanic life, lit by submerged suns and bioluminescence before descending into the black, benthic depths where the plane borders the Plane of Earth. While it’s perfectly amenable to water-breathing creatures, air-breathing travelers must provide their own supply of air or magical means to breathe while on the plane. Bubbles of breathable atmosphere are relatively rare and securely guarded, anchored over places of trade and commerce with outsiders, such as the great city of Vialesk, founded by immigrant undines. The plane’s oceans, dotted by vast forests of kelp, magical currents, and strange phenomena, play host to empires of merfolk, predatory and expansionist sea devils, and the holdings of the plane’s great brine dragons.

While faydhaans once claimed nearly absolute dominion over the plane of their origin, their empire long ago fell into deterioration and disunity. Their ravaged cities sank into the depths, and their present-day holdings remain a shadow of their former grandeur. Kelizandri the Brackish Emperor, the prideful elemental lord of water and cause of the genies’ ruin, rules the dark, saline depths, feasting on all rivals and hoarding the vast, stolen wealth of the fallen faydhaan cities—but the return of his counterpart Lysianassa, Empress of the Torrent, now threatens his hold on the plane. Unlike other subjective gravity planes, on the Plane of Water, a creature moves based on its swim Speed and must use actions to Swim if it doesn’t have one.