Fleeing Shriek [two-actions] Feat 9Auditory Kobold Sonic Source Player Core 2 pg. 23Frequency once per hour
You let out an ear-piercing screech. Each creature in a 10-foot emanation takes 5d6 sonic damage, with a
basic Fortitude saving throw against the higher of your class DC or spell DC. You then Stride, and this movement doesn't trigger reactions from any creature that failed or critically failed its saving throw.
At 11th level and every 2 levels thereafter, the damage increases by 1d6.
Traits
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Kobold: A creature with this trait is a member of the kobold ancestry, reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.