There is a Legacy version
here.
MaulerSource Player Core 2 pg. 207You shove your way through legions of foes, knock enemies on all sides to the ground, and deal massive blows to anyone or anything that comes near. You know that when it comes to taking down an enemy, it never hurts to have a bigger weapon.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 207Archetype MaulerPrerequisites Strength +2
You specialize in melee weapons that require two hands. You have familiarity with all melee weapons that require two hands to wield or have the
two-hand trait. For the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. If you are at least an expert in such a weapon, you gain access to the
critical specialization effect with that weapon.
Slam Down [two-actions] Feat 4
Fighter Flourish Source Player Core pg. 143 2.0Archetypes Mauler,
Mauler,
Thlipit ContestantPrerequisites trained in
Athletics
You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If you’re wielding a two-handed melee weapon, you can ignore Trip’s requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
Fighter Flourish Source Player Core pg. 141 2.0Archetypes Mauler,
Mauler* This version of the Vicious Swing feat is intended for use with an Archetype and has a different level for access than the
original feat.
You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Archetype Source Player Core 2 pg. 207Archetype MaulerPrerequisites Mauler DedicationRequirements You’re wielding a melee weapon in two hands.
You put your body behind your massive weapon and swing, shoving enemies to clear a wide path. You attempt to
Shove up to five creatures adjacent to you, rolling a separate
Athletics check for each target and ignoring the requirement that you have a hand free. Then
Stride up to half your Speed. This movement doesn’t trigger reactions from any of the creatures you successfully Shoved. Each attack counts toward your
multiple attack penalty, but don’t increase your penalty until you have made all your attacks.
Archetype Source Player Core 2 pg. 207Archetype MaulerPrerequisites Mauler Dedication; expert in
AthleticsTrigger An enemy within your reach leaves a square during a
move action it’s using.
Requirements You’re wielding a melee weapon in two hands.
You swing your weapon at your foe, rebuffing them back. You attempt to
Shove the triggering creature, ignoring the requirement that you have a hand free. Unless you critically succeed at your check, the creature continues its movement after the Shove.
Fighter Source Player Core pg. 147 2.0Archetypes Mauler,
Mauler,
Thlipit ContestantPrerequisites Slam Down* This version of the Crashing Slam feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can dash your foe to the ground with a single blow. When you use Slam Down, instead of making a Strike followed by a Trip, you can attempt a single Strike. If you do and your Strike hits, instead of rolling a check for your Trip attempt, you automatically apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon’s damage die size instead of the regular die size for the damage from a critical Trip.
Fighter Press Source Player Core pg. 148 2.0Archetypes Mauler,
MaulerRequirements You are wielding a melee weapon in two hands
* This version of the Brutal Finish feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your final blow can make an impact even if it rebounds off a foe’s defenses. Make a Strike with a melee weapon you’re wielding in two hands. After the Strike, your turn ends. The Strike deals one additional weapon damage die, or two additional weapon damage dice if you’re at least 18th level. The Strike also gains the following failure effect.
Failure You deal damage equal to one weapon damage die of the required weapon. Increase this to two dice if you’re at least 18th level.
Archetype Flourish Source Player Core 2 pg. 207Archetype MaulerPrerequisites Mauler DedicationRequirements You’re wielding a non-
finesse melee weapon in two hands.
You smash the ground with your weapon, knocking nearby creatures to the ground. Choose a square within your reach, including your own space. If there’s an enemy in the chosen square, you can
Strike that enemy with your two-handed weapon. Regardless of whether you attempted a Strike, you then attempt to
Trip every enemy in the chosen square plus each square adjacent to that square, ignoring Trip’s requirement that you have a hand free.
Hammer Quake counts as three attacks toward your
multiple attack penalty, but the penalty doesn’t increase until after you’ve made the Strike, if any, and all the Trip attempts.
Barbarian Flourish Source Player Core 2 pg. 83Archetypes Mauler,
Mauler* This version of the Unbalancing Sweep feat is intended for use with an Archetype and has a different level for access than the
original feat.
You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you. Choose up to three enemies within your reach and choose whether to
Shove or
Trip all three of them. Whichever of the two options you choose, roll a separate
Athletics check against each enemy, performing the same action against each enemy. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.
Archetype Flourish Source Player Core 2 pg. 207Archetype MaulerPrerequisites Mauler DedicationRequirements You are wielding a melee weapon in two hands.
You attack all nearby adversaries. Make a melee
Strike with your two-handed weapon against each enemy within its melee reach. Each attack counts toward your
multiple attack penalty, but don’t increase your penalty until you have made all your attacks.