Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


PFS StandardFire Elemental

Uncommon Elemental Fire Minion 
Source Rage of Elements pg. 40 2.0
Your companion is a fire elemental, such as a cinder rat or lava otter.
PFS Note Druids of the specifically listed orders may also take the other elementals (e.g. a wave order druid may take a water elemental companion).

Access You are a member of the flame order.
Size Small
Melee [one-action] tendril (agile, finesse), Damage 1d6 fire
Str +2, Dex +2, Con +1, Int -4, Wis +1, Cha +0
Hit Points 4
Skill Intimidation
Senses darkvision
Speed 25 feet
Special Immunities fire, Weaknesses cold and water (equal to the fire elemental's level)
Support Benefit Your fire elemental burns your foes and sets them on fire. Until the start of your next turn, your Strikes that damage a creature in your fire elemental's reach also deal 1d6 persistent fire damage. If your fire elemental is nimble or savage, the persistent fire damage increases to 2d6.
Advanced Maneuver Flamethrower

Flamethrower [two-actions]

Source Rage of Elements pg. 41 2.0
Frequency once per 10 minutes
The fire elemental makes a tendril Strike against all creatures in a 60-foot line, even those that aren't in the tendril Strike's reach. All these Strikes count toward the fire elemental's multiple attack penalty, but it doesn't increase until all the Strikes.