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PFS StandardMetal Elemental

Uncommon Elemental Metal Minion 
Source Rage of Elements pg. 41 2.0
Your companion is a metal elemental, such as a mercurial. Metal elementals don't have any special access because druids don't have an order dedicated to the elemental magic of metal.
PFS Note For Pathfinder Society play, any druid with an animal companion may take a metal elemental as their companion

Size Small
Melee [one-action] spike, Damage 1d8 piercing
Str +2, Dex +1, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Intimidation
Senses darkvision
Speed 25 feet
Support Benefit Your metal elemental pierces an enemy with metal spikes that cause it to bleed. Until the start of your next turn, your Strikes that damage a creature in your metal elemental's reach also deal 1d6 persistent bleed damage. If your metal elemental is nimble or savage, the persistent bleed damage increases to 2d6.
Advanced Maneuver Spiked Bunker

Spiked Bunker [one-action]

Source Rage of Elements pg. 41 2.0
Your metal elemental surrounds itself with protective metal spikes, hunkering down defensively. It gains a +2 circumstance bonus to AC. Any creature that hits the metal elemental with a melee unarmed attack while it's in its Spiked Bunker takes 2d6 piercing damage (or 3d6 piercing damage if your metal elemental has a specialization). The metal elemental can't move, Strike, or take other actions that require it to use its body while in its Spiked Bunker, but it can retract the bunker as a single action, ending the effects.