Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardSurgical Shock [one-action] Feat 12

Attack Investigator 
Source Player Core 2 pg. 112
Prerequisites forensic medicine methodology

With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly. Attempt a Medicine check against the Fortitude DC of a target within your reach. The result of your check determines the severity of the condition you inflict.

Critical Success The target is either clumsy 3 or stupefied 3 until the end of your next turn. The target is then immune to Surgical Shock for 1 hour.
Success As critical success, but the target is either clumsy 2 or stupefied 2.
Failure The target is minorly inconvenienced. You gain a +1 circumstance bonus to the next attack action you attempt against it before the end of your turn.
Critical Failure The target is unaffected and you overextend yourself, triggering reactions as if you had used a manipulate action.

Traits

Attack:

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.