There is a Remastered version
here.
Foresight
[two-actions] Spell 9Legacy Content
Divination Mental Prediction Source Core Rulebook pg. 340 4.0Traditions arcane,
divine,
occultBloodline angelicCast [two-actions] somatic,
verbalRange touch;
Targets 1 creature
Duration 1 hour
You gain a sixth sense that warns you of danger that might befall the target of the spell. If you choose a creature other than yourself as the target, you create a psychic link through which you can inform the target of danger. This link is a mental effect. Due to the amount of information this spell requires you to process, you can't have more than one
foresight spell in effect at a time. Casting
foresight again ends the previous
foresight. While
foresight is in effect, the target gains a +2 status bonus to initiative rolls and isn't flat-footed against undetected creatures or when flanked. In addition, you gain the following reaction.
Foresight [reaction] Trigger The target of
foresight defends against a hostile creature or other danger.
Effect If the hostile creature or danger forces the target to roll dice (a saving throw, for example), the target rolls twice and uses the higher result, and this spell gains the fortune trait. But if the hostile creature or danger is rolling against the target (an attack roll or skill check, for example), that hostile creature or danger rolls twice and uses the lower result, and this spell gains the misfortune trait.