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PFS StandardWind Jump [one-action] Focus 5

Legacy Content

Uncommon Air Monk Transmutation 
Source Core Rulebook pg. 402 4.0
Cast [one-action] verbal
Duration 1 minute
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.

    Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don't fall.