Breath of Drought
[two-actions] Spell 2This Spell may contain spoilers from the Extinction Curse Adventure Path
Legacy Content
Uncommon Evocation Fire Source Pathfinder #151: The Show Must Go On pg. 78Traditions primalCast [two-actions] somatic,
verbalRange 30 feet;
Area 10-foot burst
Duration sustained
You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion. Objects are unaffected. Each creature in the area when the spell is cast or that ends its turn in the area afterward must attempt a Fortitude save. Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as fire elementals) are immune to
breath of drought.
Success The creature is unaffected.
Failure The creature is
sickened 1.
Critical Failure The creature is sickened 2.
Heightened (4th) Once per round when you
Sustain the Spell, you can move the center of the burst to a new location within range.
Heightened (7th) As the 4th-level version, except the range is 120 feet and the area is a 20-foot burst.