There is a Remastered version
here.
Eclipse Burst
[two-actions] Spell 7Legacy Content
Cold Darkness Necromancy Negative Source Core Rulebook pg. 334 4.0Traditions arcane,
divine,
primalCast [two-actions] somatic,
verbalRange 500 feet;
Area 60-foot burst
Saving Throw Reflex
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus 8d4 additional negative damage to living creatures. Each creature in the area must attempt a Reflex save.
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to
counteract the
light effect.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage and becomes
blinded by the darkness for an unlimited duration.
Heightened (+1) The cold damage increases by 1d10 and the negative damage against the living increases by 1d4.