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Sun Shot

This Weapon may contain spoilers from the Strength of Thousands Adventure Path

Legacy Content

Uncommon Concussive Propulsive 
Source Pathfinder #172: Secrets of the Temple City pg. 78
Price 1 sp (price for 10); Bulk L
Type Ranged; Category Ammunition; Group Sling

Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp.

Traits

Concussive:

These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Propulsive:

You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sling: The target must succeed at a Fortitude save against your class DC or be stunned 1.