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PFS StandardBauble Beast

The reclusive and deceptive creatures called bauble beasts create false jewelry as a byproduct of their extremely bizarre magical digestive systems. Two natural skin conditions provide the raw materials for this process: scaly patches of thin layers of metal, and warts that resemble gemstones. By chewing loose these patches and swallowing them, a bauble beast magically constructs the jewelry in its guts. After passing the forgery, it polishes and reshapes the item to make it more convincing. The beast then sneaks into a settlement to place the jewelry somewhere it can be found. A creature who dons this false jewelry is compelled to fetch their real valuables and deliver them to the beast, which it happily collects. Some bauble beasts simply send the confused victim on their way, but other more evil bauble beasts slay them to avoid being found out.

This imitation jewelry fools laypeople, but it's infamous among merchants. Merchant training usually includes a brief course on detecting bauble beast jewelry's subtle but distinctive sweet odor.

Though largely solitary, bauble beasts occasionally socialize with others who share their limited interests, primarily merchants, jewelers, earth elementals, and other bauble beasts. Xorns have a particular fondness for bauble beasts—or at least their gems. Though these aren't as nourishing as real gems, xorns find the flavor decadent and eat them as a sort of junk food.

Recall Knowledge - Beast (Arcana, Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Bauble BeastCreature 5

Legacy Content

Uncommon N Large Beast Earth 
Source Bestiary 3 pg. 28
Perception +13; darkvision
Languages Common, Dwarven, Terran, Undercommon
Skills Athletics +12, Crafting +11 (+15 to Craft jewelry), Deception +12, Diplomacy +10, Jewelry Lore +16, Society +9, Stealth +12, Thievery +12
Str +4, Dex +4, Con +3, Int +1, Wis +3, Cha +4
Items artisan's tools
AC 21; Fort +13, Ref +10, Will +13
HP 80
Speed 30 feet, climb 10 feet
Melee [one-action] jaws +14 [+9/+4], Damage 1d8-2+7 piercing plus 1d6 persistent acid and philanthropic bileMelee [one-action] leg +14 [+10/+6] (agile), Damage 1d10-2+7 bludgeoningRanged [one-action] bile +14 [+9/+4] (acid, range increment 30 feet), Damage 2d8-2 acid plus 1d6 persistent acid and philanthropic bileForge Jewelry (arcane, enchantment, exploration) The jeweler beast creates imitation jewelry within its own digestive system. This takes about 4 hours. Determining the jewelry is fake works like detecting a forgery, using either Perception or Crafting instead of Perception or Society, with a DC of 23.
The process of creating fake jewelry also places an enchantment inside the item. Anyone who dons the imitation jewelry is targeted with a DC 22 suggestion spell with a duration of 1 hour on a failure or 24 hours on a critical failure. A creature that fails learns the location where the fake jewelry was created and is compelled to collect their valuable belongings and bring them to that location. Removing the imitation jewelry ends the spell immediately, but the wearer can't take it off voluntarily
Philanthropic Bile Exposure to the bauble beast's magical stomach fluids enchants the mind. A creature critically hit by the beast's jaws or bile Strike is subject to a charitable urge spell (DC 21).

Sidebar - Additional Lore Swap Meets

Bauble beasts come together in groups of up to a dozen to share techniques and show off real jewelry they've acquired. They even try to infect one another with their respective skin conditions, as one beast might have sapphire-like warts and another emerald blotches, while a third has gold patches and another silver. The hosts of these social events often show off their wealth by catering expensive meals or sending lavish invitations.